Vanilla WoW Mage Guide
Table of Contents
Note: some spells like polymorph, counterspell and others will either do their full effect or none at all. For those spells, their chance to resist is the “average dps lost” percentage.
Intellect
For every 59.5 intellect you have, you gain 1% chance to crit.
For every 1 intellect you have, you gain 15 maximum mana.
The critical-factor of Intellect is so small that it is negligable, and this is why it is a secondary stat, mainly it only increasing our aim of damage till oom, as more mana allows for more casts. Don’t put too much focus on Intellect. Get whatever intellect you can from your best possible spelldamage items and that will be fine. Compensate with Major Mana Potions and Demonic Runes if you tend to get out of mana too quick. If you use the Spellcaster Damage Calculator i linked earlier, you can add the Intellect into the calculations to see the benefit in damage from the intellect.
Spirit and Mana every 5 seconds
Well, these stats are absolute garbage in my oppinion.
I’d say that 1 mana/5 seconds is equal to 1 spelldamage. Others may disagree, but fact is that there are just not many fights out there which lasts so long that you end up going out of mana.
Stamina
This does not increase your dps nor our damage till oom, but the downside is reaching 0 health reduces your damage to absolute zero.
But that being said, in most raiding situations if you’re taking damage it means you’re standing at a wrong spot. Whatever stamina that you end up with after prioritizing solely on spelldamage items, is what you’re going to end up with. Don’t worry about it. Don’t pull aggro and don’t stand at a bad spot, and you’ll be fine. Again I suggest that you watch the Faxmonkey video posted earlier in this topic. It shows excellently what playstyle you need in order to survive hard fights.
Talents
For 5-man instances and 20-man raids, my preferred spec is the max dps Fire build: Fire Combustion: 17-31-3 There are certain mobs that are resistant to Fire in the blackrock mountain instances, but just use frost spells against those mobs. Enjoy playing Fire while it lasts, because the moment you start to venture into Molten Core, you won’t be playing Fire anymore for a very very long time. For Molten Core and Blackwing Lair the only sensible option is frost. There are 2 frost-options. The Winter’s Chill-stacking spec, and the Arcane Power-frost spec. Winter’s Chill: 18-0-33 Arcane Power-frost: 31-0-20 Winter’s Chill adds 10% crit chance to all Frost spells from all mages in the raid. It is a must that there is atleast 1 mage in your guild who joins the raids with these talents. It is a common procedure that the newcomers in the guild gets asked to spec Winter’s Chill while the better geared mages use the Arcane Power variant, however having some of the most experienced mages use Improved Blizzard is probably the best way to progress through the Suppresion Room in Blackwing Lair, and should not be left in the hands of the newcomers neccesarily. Having all mages spec into Winters-chill Spec (or some variant) can also be useful when your guild is trying new content where there is raid-damage involved. Having Ice Barrier and Ice Block will take some stress of the healers. The longer the raid survives, even if you’re not getting the kill, the more up-time you have on the encounter to learn and adapt to the mechanics. For Ahn’Qiraj Temple and Naxxramas you will be using Fire Combustion in most of the raids. For some fights, frost talents really help out, but if your guild has started naxxramas, you hopefully don’t have much use for tips on what to spec anymore, so let’s just skip that.Consumables
Depending on which raids you are doing, some of these consumables may be considered over-extending a little bit. However here’s a somewhat full list of the consumables that i bring to AQ40 and Naxxramas raids: Standard consumables:- Limited Invulnerability Potion – drop all aggro temporarily.
- Flask of the Titans – instead of supreme power
- Dirge’s Kickin’ Chimaerok Chops – instead of nightfin soup
- Demonic Rune – for long fights these are better than mana gems
- Spirit of Zanza – requires zul’gurub honored reputation
- Greater Fire Protection Potion – ragnaros, grand widow faerlina
- Greater Nature Protection Potion – several aq40 bosses and few in naxx
- Greater Shadow Protection Potion – c’thun in aq40. loatheb in naxx
- Light Feather – anub’rekhan
Stat Priorities
We have 3 aims for collecting our stats, listed from most important to least important. Increase the damage of our spells, as to increase our dps- Increased Spell Damage
- Chance to Critical Hit with Spells
- Chance to Hit with Spells
- Spell Penetration (not worth collecting for Pve)
- Intellect
- Spirit
- Mana every 5 seconds
- Stamina
- Resistances
Note: some spells like polymorph, counterspell and others will either do their full effect or none at all. For those spells, their chance to resist is the “average dps lost” percentage.
Intellect
For every 59.5 intellect you have, you gain 1% chance to crit.
For every 1 intellect you have, you gain 15 maximum mana.
The critical-factor of Intellect is so small that it is negligable, and this is why it is a secondary stat, mainly it only increasing our aim of damage till oom, as more mana allows for more casts. Don’t put too much focus on Intellect. Get whatever intellect you can from your best possible spelldamage items and that will be fine. Compensate with Major Mana Potions and Demonic Runes if you tend to get out of mana too quick. If you use the Spellcaster Damage Calculator i linked earlier, you can add the Intellect into the calculations to see the benefit in damage from the intellect.
Spirit and Mana every 5 seconds
Well, these stats are absolute garbage in my oppinion.
I’d say that 1 mana/5 seconds is equal to 1 spelldamage. Others may disagree, but fact is that there are just not many fights out there which lasts so long that you end up going out of mana.
Stamina
This does not increase your dps nor our damage till oom, but the downside is reaching 0 health reduces your damage to absolute zero.
But that being said, in most raiding situations if you’re taking damage it means you’re standing at a wrong spot. Whatever stamina that you end up with after prioritizing solely on spelldamage items, is what you’re going to end up with. Don’t worry about it. Don’t pull aggro and don’t stand at a bad spot, and you’ll be fine. Again I suggest that you watch the Faxmonkey video posted earlier in this topic. It shows excellently what playstyle you need in order to survive hard fights.